Four Souls Logo
Quicksearch Visibility Toggle

Dice Rolls

During the game, players will make dice rolls for a number of loot card, item, or monster effects as well as while attacking. Rolls made as part of an attack are considered attack rolls. Players always make rolls with a six-sided dice. Dice rolls can’t ever go above 6 or below 1.

When a player rolls a dice:

  1. The initial result is added to the stack, then any “+X/-X to dice rolls” effects are added to the stack on top of the initial result, then the active player gets priority.
    • This is when rerolls and other effects that modify the result can be played.
    • Only initial rolls go on the stack; effects that reroll simply modify the result on the stack.
  2. The roll resolves as the current result on the stack, with any modifiers having been applied.
    • If the roll is for an effect, the effect corresponding to that dice result is added to the stack.
    • If the roll is an attack roll, combat damage is added to the stack, targeting either the monster or the player (see attacking).
    • Effects that trigger off of the result are added to the stack immediately on top of the effect or combat damage being rolled for, then the active player gets priority.

Ask a question

Would you like a rule clarified? Do you think you've found an edge case? Have you checked on all relative pages to ensure the question hasn't been answered already?

If so, feel free to submit a question to our Card Tzar! He may decide to edit the article to clarify the issue, or to add an FAQ to clarify your question.